Jeremy Cline

Supernaturally Curious Engineer

Description:
Name: Jeremy Cline Player: Christian Carlsson
Template: Pure Mortal Musts: Not take supernatural powers
Power Level: Feet in the water
Base Refresh: 6
Adjusted Refresh: 5
Fate Points: 5

Aspects

High Concept: Tags & Compels
Supernaturally Curious Engineer Craftsmanship Rolls
Scholarship Rolls
Lore Rolls
Investigation Rolls
Pursue Supernatural information
Trouble:
Unfamiliar with the Supernatural World Not know about something supernatural
Embarrass yourself to someone supernaturally aware
Unknowingly violate one of the Accords
Other Aspects
Always question and seek answers Scholarship Rolls
Lore Rolls
Investigation Rolls
Pursue Supernatural information
Inquire about something new or curious
I’m not Crazy, You’re Crazy Act Crazy
Have people dismiss you as insane
Lore Rolls
Intimidation Rolls
Contacts and Rapport rolls for people who “aren’t crazy”
Searching for the man in the Grey Cloak Seek Information on someone matching his description
Seek Information on someone in a grey cloak
Alertness Rolls
Rolls with people/places previously encountered in your search
My Probation Officer Doug K Wilkins Interaction with the police
Get Police Information
Police Have info on you
Always there for my friends Assist your friends
Contact Rolls
Rapport Rolls
Temporary Aspects

Stress:

Physical O O
Mental O O O O
Social O O O

Consequences

Type Shifts Severity Aspect
Any -2 Mild
Mental -2 Mild Only usable vs Interrogation/torture
Mental -2 Mild Only usable vs Interrogation/torture
Any -4 Moderate
Any -6 Severe
Any -8 Extreme Replace Permanent Aspect

Stunts & Powers:

Name Cost Description
Pure Mortal +2 Cannot Take Supernatural Powers
Resilient Self-Image -1
Minor in Psychology -1 Use Scholarship in place of Empathy as Social Defense
Applied Psychology -1 Use Scholarship to Read people

Skills:

Average Fair Good Great Superb
+1 +2 +3 +4 +5
Craftsmanship Contacts Conviction Scholarship
Presence Alertness Rapport Investigation
Athletics Burglary Deceit
Discipline Driving Empathy
Endurance Fists Guns
Intimidation Lore Might
Performance Rapport Resources
Stealth Survival Weapons
Bio:
Background Phase: What nation, region, culture are you from? What were your family circumstances like? What’s your relationship with your family? How were you educated? What were your friends like? Did you get into trouble much? If you’re supernatural, how early did you learn this? Were there problems?
Aspect:
[ ]
Rising Conflict: Who were the prominent people in your life at this point? Do you have enemies? Close and fast friends? How did your high concept and trouble aspects shape you and events around you? What were the most significant choices you made? What lessons did you learn in this time?
Aspect:
[ ]
Title:
My Story: When {something happens}, {your protagonist} {pursues a goal}. But will {your protagonist} succeed when {antagonist provides opposition}?
Guests Name: Complicate a Situation, Solve a Complication or Solve and Complicate
Guests Name: Complicate a Situation, Solve a Complication or Solve and Complicate
Aspect:
[ ]
Story Title:
Original Story: When {something happens}, {protagonist} {pursues a goal}. But will {protagonist} succeed when {antagonist provides opposition}?
Other Characters: Story Protagonist, Other Guest
My Role: Complicate a Situation, Solve a Complication or Solve and Complicate
Aspect:
[ ]
Story Title:
Original Story: When {something happens}, {protagonist} {pursues a goal}. But will {protagonist} succeed when {antagonist provides opposition}?
Other Characters: Story Protagonist, Other Guest
My Role: Complicate a Situation, Solve a Complication or Solve and Complicate
Aspect:
[ ]

Guest Appearance Options

Complicating a situation:
Your character has managed to make some part of the story you’re guest starring in uncertain. Of course, since that happened in the past, we know you got out of it all right (or mostly all right, as indicated by the aspect you take). When describing this, don’t worry about how the situation is resolved—leave that for someone else, or leave it open. Descriptions like “Trying to save a girl, Michael starts a giant monster fight” or “Thomas gets captured by the monster” are enough to get some ideas flowing.

Solving a situation:
Your character somehow solves a complication that the main character in the story has to deal with, or your character aides the main character in the central conflict. When describing this, you don’t have to mention how the situation was created, just how your character takes care of it. Descriptions like “Murphy travels with Harry to the Nevernever, watching his back” or “Billy and the Alphas take on some foes to buy time for Harry” are enough to give us an idea of what happens.

Complicating and solving:
Here, your character either solves one situation but creates another, or creates a situation but later solves a different one. Mash up the two ideas, using the word “later” in between them, such as: “Murphy comes to Harry, stumped by a mysterious case. Later, she helps him fight off a beast in a department store.”

Jeremy Cline

Dresden Files: San Francisco SilverSeraph Booper